
Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
25
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Posted - 2011.12.17 04:02:00 -
[1] - Quote
Atticus Fynch wrote:After reading the thread on why people suicide gank, the obvious answer..."because they can"...doesnt really address the question.
Apparently there are advantages and disadvantages involved in doing so.
The question here is, currently with present day EVE mechanics, do the advantages outweigh the disadvantages? And if so how can it be better balanced so as to discourage it.
Your thoughts/ideas?
So, just in case you were really looking for an answer, here goes:
There are a few key groups of players that suicide gank and they are focused around various ideologies; here's a quick breakdown of what I think those are, and an in depth review of the most important ones:
[in no particular order of importance]
1. Players who do it for profit. Pirates essentially. 2. Players who do it for "the lulz". Because they can. 3. Players who are attempting to control resources with no other tool to do so. (killing NPC Corp miners in high sec ice belts for example) 4. Players who are trying to disrupt RMT and botting operations.
Hmm, that was a lot shorter than I thought.
Let's address the most trivial reasons first (in order of magnitude/importance, least to greatest): Players who do it for fun- enough said. Some players just like to annoy other players "because they can". Players who attempt to disrupt RMT operations. Do they really think they're changing anything on a larger scale? I doubt it. Players who are attempting to control resources with no other recourse- this is the first "real" reason here, but it's still less important overall than the best/final reason: PLAYER PROFIT.
Some more detail on why players suicide gank for profit:
Basically, it's CCP's fault that suicide ganking is as prevalent as it is. CCP has gone to *great* lengths to deter suicide ganking, with little real effect, and indeed it has only continued to grow in popularity. The reason why is simple: CCP is doing a terrible job of making "carebear" wealth accessible to PVP centric players.
Players, and specifically pirates, always go where the money is. "Back in the day", there was little suicide ganking (I can remember chasing Iteron Vs fitted with Local Expanders worth over a hundred million ISK in expanders alone lol!). The reason being is because the vast majority of the wealth was in 0.0 and before Warp To Zero (WTZ) was implemented, there was plenty of opportunity to attack ships while traveling. Oh, did I mention stupidity like Jump Bridges and Jump Freighters didn't exist either? If you wanted to haul massive amounts of resources anywhere you had to engage in huge freighter ops that took a lot of coordination and involved a lot of risk. Good times. Then CCP introduced WTZ and further streamlined (read: removed all need for) logistics.
All that the above changes managed to do was reduce the window of opportunity for players (and pirates in particular) to access other player's wealth via PVP. Currently, the only reasonably reliable way to do so now is through suicide ganking in high sec space. The killers will go where the money is. Since CCP insists on allowing all the hyper rich carebears to live out their entire existence in high sec, the hunters have to adapt. And adapt they have.
CCP has *REPEATEDLY* nerfed the process by doing everything from decreasing Concord response times to adding in stupid pop-up windows to annoy and deter would-be high sec pirates. Clearly it hasn't worked.
Want to actually decrease suicide ganking? Push the same ultra-concentrated wealth into an area where it's more readily accessible by PVP players and you'll see a rapid decrease in the number of suicide ganks. Otherwise, it will only continue to escalate. I'm a pirate in a pirate's body. |